Everyone can relate to that feeling of being a young child and hiding under the covers out of fear of the imaginary monsters under your bed or somewhere in the house. It’s that paradoxical feeling of both power and vulnerability that made such experiences so memorable; you were ‘safe’ as long as you were under the covers, but the slightest gap in the fabric surely left you at the mercy of the monsters. That baseless paranoia has led to countless sleepless nights for many a child, and – in a notable pivot away from series tradition – Scott Cawthon decided to build Five Nights at Freddy’s 4 entirely around the concept.
Here, the dingy security rooms and brief phone calls have been replaced by a dark and slightly messy bedroom, occupied by one very scared kid with a flashlight. For the first time, there are no security cameras to check with rising exasperation, nor is there any depletable resource that could certainly spell your doom once it's empty. The best you can do is peek your head out to check the dark hallways on either side of your room and hope that something nasty isn’t waiting for you on the other side. And if it is? Well, you’ll just have to hold the door shut and hope that it moves on.
As you’d now expect, the core gameplay of Five Nights at Freddy’s 4 simply revolves around making it through 8(-ish) minute nights without getting your face eaten by horrifying animatronic abominations. The main change here, however, is that your defence focuses far more on sound, rather than sight. Instead of flipping between camera feeds looking for activity, you must now have the volume dialled up just about as far as it can go so you can hear tiny sounds that signal movement from your assailants. The soft shuffling of feet. The low, laboured breathing of something in the hallway. A light chuckle. Each night becomes a routine of you checking the doors and your bed for these telltale sounds, hopefully catching them soon enough that you can ward off whatever’s lurking with a flashlight or a quick door close.
The good news about this set up is that it delivers a wonderfully tense experience that easily makes this the most frightening game in the series so far. That dead silence – punctuated by the odd, definitely unnatural sound – does a lot of legwork in building up the anticipation for a jumpscare that you know will come one way or another. There’s something to be said, too, about the almost dreamlike quality that each night exhibits. You know that there are not, in fact, real murderous animatronics wandering the halls of some kid’s house, but the fact that the kid thinks there are creates some terrifying illusions that feel no less real than the actual things.
The flipside to this, however, is that this feels like perhaps the most hamfisted and blunt application of the jumpscare concept thus far. Yes, the silence and telltale sounds are great at building up the dread, especially because you need to be really listening for things, but that just makes each jumpscare that much more jarring. In many ways, it feels like the terror is unearned. When you’re straining to listen for the barest noise, and are suddenly assaulted with a deafening shriek and a screen full of metal teeth, of course you jump out of your chair.
Then again, perhaps that’s the point. Five Nights at Freddy’s never presumed to be an in-depth and all-encompassing horror experience, and as limited as it may be, Five Nights at Freddy’s 4 does a good job of building a tense atmosphere and keeping you at the edge of your seat. The short length and simple concept keep it from having much staying power, but it’s a thrilling experience if you’ve got a night to yourself and feel like giving yourself a good scare.
Comments 17
This was easily my favorite one. The false sense of security you get from being in your room and the subtle clues everywhere make this game amazing.
I don't like an over reliance on jumpscares. Myself, they have their purposes but I prefer mounting dread than sudden scares.
I think FEAR did it best. They had jumpscares but they teased you with them, you only saw each one once but they made you paranoid.
Good review. As someone whose never played the series, I’m officially intrigued. This one and the first seem to be the ones to play. ☝️
I hope they port Sister Location. That one's the most interesting IMO.
I love the subtle jab at the series in each review's thumbnail being the same close-up on Freddy's face.
I dont know why people complain about the use of Jumpscares in this, its by far the best implementation of them in the series. The game heavily relies on a risk/reward system. You use sound in order to survive the nights, so you have to have your volume turned up high and your face just inchs away from danger. If yiu chicken out, you lose. If you dont psy closr attention, you lose. Its a very risky gameplay mechanic, and the abrupt jumpscares work perfectly as a punishment here more do than any other game in the series.
If you think any of these games are scary then you should try playing them in VR. . . .
@Sabrewing you're not wrong! I really like that one I feel it takes the exploration thing really far. It also amps things up by having the animatronics talk to you. Personally, I'd also like Pizza Simulator.
@Kalmaro IMO the second one will always be the best. It was one of the most successful in the series. Also, it only had a battery charge and the Freddy head mechanic worked on all but two of the animatronics (the Puppet and Withered Foxy). Later in the nights, the only jumpscares you get are from the withered animatronics so you see it coming and it makes you less scared. FNAF 4 is literally the stuff of nightmares. The second game really introduced me into the series as well so it holds a special place in my heart.
@Reigestugatensho Does Pizzeria Simulator have an "endless" mode? I'd seriously enjoy messing around in the actual sim portion without dealing with the nightly animatronic attacks.
@Kalmaro FEAR was absolutely a master-class in tension building and catching you completely off guard.
Do we have to buy them all or is one good enough? And if so, which is best to get?
@Reigestugatensho The second one was good too! I liked all of them, the fourth one just creeped me out the most. Though the pizza simulator one was messed up too. Have you checked out Joy of Creation?
@Racthet916 To this day, I'm still paranoid about going down ladders in horror games.
@AG_Awesome They are all decent and they somewhat build off each other story wise. If you're not into the lore then you can pick whichever you like.
@Sabrewing I'm not entirely sure since the game itself still uses "Nights". That would be pretty cool though!
@Kalmaro I just looked up Joy of Creation... I will never play that game. That is like the scariest thing ever. I'd rather stick with Sister Location if I ever feel like moving around!
@Reigestugatensho Haha, fair enough. I couldn't play it either, I had to watch someone else.
I'm still deciding on if I should get the 2nd game, just for the hell of it. I'll never bother with the 4th since I can't handle horror/jumpscares to begin with. lol
But yeah I still say the pricing for all of these games are off...all the nights are basically the same thing with minor changes here and there.
Only reason I'm thinking about the 2nd game is because the jumpscare scream doesn't make your ears bleed like in the first game. lol
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